Alphabet Learning

How do the programs on the computer know what the user wants to do next? In other words, if you are surfing the web, how does the computer know what page to go to next?

User driven events are an important aspect of programming. They let a computer program know what the user wants to do. You will be making a user driven program using the letters of the alphabet.

See Mr. Ramstad's example below. If you press the green flag, the sprite goes back to the letter 'b'. If you click on the 'b', it turns into a talking butterfly. The same thing happens if you press the letter on your keyboard.

Your project can use any theme (e.g. animals, food, games, sports players, etc.)

Add your project to this studio. Make sure you click the "share" button on your project or no one else can see it.

Click here to see the Rubric